Anki's source is available on GitHub. There are instructions for building in the docs/ folder. If you encounter problems with the build system please let us know, but please note the expectation is that you are able to dig into basic issues by yourself. If you have no programming experience, please use the packaged version instead.
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macOS Ventura, coming this fall, will also take full advantage of M2, bringing new features including Stage Manager, and powerful new capabilities with Continuity Camera and Handoff in FaceTime. macOS Ventura also includes big updates to Safari, Mail, Messages, Spotlight, and more.
Applications that run on Tomcat 9 and earlier will not run on Tomcat 10without changes. Java EE based applications designed for Tomcat 9 and earliermay be placed in the $CATALINA_BASE/webapps-javaee directory andTomcat will automatically convert them to Jakarta EE and copy them to thewebapps directory. This conversion is performed using theApache Tomcatmigration tool for Jakarta EE tool which is also available as a separatedownload for off-line use.
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Problem:Multiple users around the world in different countries have incredible low download speeds, f.e. ISP Connection 120mbit, but MSFS2020 is downloading only with 1 to 20 mbit/s. The problem is there since release and is touching not only the download for the whole game or major updates, but also the ingame download through the marketplace.
Multiple users are reporting that at the same time, online speedtest and f.e Steam downloads have no problem and are giving the full download speed bandwith, so that it appears that its not a individual connection problem. Often the only thing which helps them is using a VPN and trying out different servers, sometimes even in the same country as they are located.
I managed to download the whole installation in about 2 hours with the max speed shown on some of the larger files at over 250MBps.Subsequent updates all downloaded very quickly and in line with my expectations of a 300MBps connection.
The only thing which helps me is using a free VPN.So for anyone who tried every step and is still suffering from download speeds like it is 2001 and doesnt want to pay for a VPN or give credit card informations:
1.) Google for ProtonVPN, register, download and install (absolutely no payment or credit card information is needed for the free servers from the USA, Nethlerlands and Japan2.) Try every server from the USA, on Server 3, 4 and 8 I get at least 40 mbit, sometimes 70mbit (with a 120mbit connection), still not what I should get with my connection, but better than the 10mbit I get without VPN
I use Bell Fibe in NS with 1.5 Gbps service and have always suffered with slow downloads since the Tech Alpha. Max I get is 30Mbps until I connect a VPN. With a VPN connected, I can normally get 250-300Mbps.
The VPN connection also goes through your 2 routers, so its highly unlikely that its the 2 routers fault. Also basically everyone has slow download speed for msfs2020, the fault is on Asobo/Microsofts side.
Apart form the fact that I was getting good download speeds, then for a few months bad download speeds (maybe I messed up some settings) but now after making some adjustments to my network card settings and windows settings I am reliably getting close to my 300Mbps that my ISP provides.
I sent all my testing info through to Microsoft as a ticket. Most likely would only help those that are downloading from a specific server in Canada. Gave them everything I could so hopefully they use the data to trace things out.
I also suggested in my ticket to allow users to swap download endpoints from a list to allow users to potentially bypass hops that may be giving them issues. Much the same way we can change game servers, why not allow us to change download servers?
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Floating-point arithmetic is considered an esoteric subject by many people. This is rather surprising because floating-point is ubiquitous in computer systems. Almost every language has a floating-point datatype; computers from PCs to supercomputers have floating-point accelerators; most compilers will be called upon to compile floating-point algorithms from time to time; and virtually every operating system must respond to floating-point exceptions such as overflow. This paper presents a tutorial on those aspects of floating-point that have a direct impact on designers of computer systems. It begins with background on floating-point representation and rounding error, continues with a discussion of the IEEE floating-point standard, and concludes with numerous examples of how computer builders can better support floating-point.
Builders of computer systems often need information about floating-point arithmetic. There are, however, remarkably few sources of detailed information about it. One of the few books on the subject, Floating-Point Computation by Pat Sterbenz, is long out of print. This paper is a tutorial on those aspects of floating-point arithmetic (floating-point hereafter) that have a direct connection to systems building. It consists of three loosely connected parts. The first section, Rounding Error, discusses the implications of using different rounding strategies for the basic operations of addition, subtraction, multiplication and division. It also contains background information on the two methods of measuring rounding error, ulps and relative error. The second part discusses the IEEE floating-point standard, which is becoming rapidly accepted by commercial hardware manufacturers. Included in the IEEE standard is the rounding method for basic operations. The discussion of the standard draws on the material in the section Rounding Error. The third part discusses the connections between floating-point and the design of various aspects of computer systems. Topics include instruction set design, optimizing compilers and exception handling.
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PDT is an Open Source project and we welcome everyone who's interested to contribute his or her source code or help project in some other way. Visit our wiki page to learn how to get source code and build it, or go directly to GitHub project.
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When you work on cloud documents, your work is kept in sync with the Creative Cloud sync process. You may encounter issues with cloud documents if there is an issue with Creative Cloud sync or if Creative Cloud sync needs an update. For more information, see Fix issues with Adobe XD cloud documents.
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